
Roy Batty68
Caldari Immortal Dead
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Posted - 2008.08.25 07:33:00 -
[2]
You all missed the point of my stupid sandbox story. It's supposed to show how two opposing perspectives can be so alien to one another that they are inherently unreconcilable. *hint hint*
Originally by: Roy Batty68 I had a sandbox when I was a kid. Stupid neighbor's cat kept crapping in it. I don't think he really cared how I felt about it, from his point of view it was only good for one thing.
Now that I think about it, that cat probably thought I was pretty weird for wanting to hang out where he crapped...
Oh well. Was a dumb story anyway.
On another note, I thought this was an excellent reply to Sheriff Jone's thread "Why do people care so much about other peoples doings?".
Originally by: khosta Had a good think about the OP question before replying, and deliberately avoided reading other posts to avoid distracting myself.
I think fundamentally, the question shouldnt even be asked. This is a MULTIPLAYER game. Everybody should care what everybody else does, as what everyone does should have an effect on you.
However with game mechanisms like missions that dont require interaction with other people, the question becomes valid. The people who run missions can have effects on other players, while often being in a position of immunity from effect from other players themselves.
So there we have it. Its a multiplayer game, everybody should care what everbody does. If you play a single player game where your actions have no effect on me, then I would not care what you did.
It is a fault of this multiplayer game that the OP question in valid.
And it's true. Missions are just about the only resource in the game where direct competition isn't much of a factor. They're an inexhaustable resource that have the potential of making 0.0 space look like the ghettos when one considers the overall effect from a perspective like Malcanis' What is a hi-sec level 4 agent worth thread. In fact it's kind of ironic that both a plain, no stations 0.0 system and a hisec agent system both have a problem with scaling well, and both in opposite directions... Heh, Eve has problems with scaling all over the place I guess.
The only point where competition enters the mission running equation is when you haul your mission loot, salvage, or LP stuffs off to be sold on the market. Other than that it's a solo show. And the, "Just leave me alone" attitude that missions cultivate is a bit anti-thema to the rest of the game as well.
Imagine if mission runners had to compete with each other on the finishing of one mission. You and ten other dudes racing to rescue the damsel, only one of you gets the mission payout. And, oh man... the fight over salvage would be epic. Suddenly Ninjas probably couldn't hold a candle to a bunch of mission runners fighting over an Angel BS.

So in a very real way, missions in general are sort of an aberation to what appears to be the design goals surrounding the rest of the game. I suppose it's not so surprising that competitive minded people would take exception to them in one way or another.
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